Sunday, 24 January 2016

A Prison for Gods - Part 5 - The Might of Mars

"Target sighted, ruined building type imperial, first through 3rd floor, within range, distance: Far. Probability of total neutralization: 45%. Take aim, fire at will sanctioned. Omnissiah be praised." Ferrodir 4-Gyros chimed in binary to his assigned ranger squad. The message, received and understood within fractions of a section, and the whole squad opened fire upon the dark eldar hiding across the street. The nearby guardsmen, oblivious of the enemy presence startled turned their heads  looking in all directions, trying to get a glimpse of what the vigilant Skitarii had observed, analysed and fired upon by the time it takes for a single breath. 

Ready for battle! (Or rather ready for packing)
I faced off against Chris today and his mighty Dark Eldar with attached "dark eldar" wraith knight. My forces mainly revolved around the Skitarii taking up the bulk of the points, but also my House Taranis knight warden and a allied detachment of guardsmen from the 501st to bring up the numbers. The point limit for the battle was 1250 pts.

The field of battle, 4' by 4'. My deployment zone was rather cramped by people wanting to run forward as soon as possible.
This was my first time playing Skitarii and I feel I did not play them optimal at all. I had a lot of problems getting them within range, especially the vanguards that spent most of the battle loitering around mid field not really in range of anything. They did however gain me a victory point (playing maelstrom) when the brave Alpha, the last one alive in the squad by turn 5, charged in against the dark eldar just disembarked from a wrecked skimmer, dying by overwatch gaining me the "Survival is nothing, Data is all" objective.

Last stand of the Vanguard Alpha shortly before charging the dark eldar troops disembarking from the closest skimmer.
The knight was the main motor behind my forces this match (it usually is, but especially this time), evening out for my poor play of the Skitarii. In turn 1, it failed its charge against the wraith knight due to poor rolls, ending up being charged by it instead. The wraith knight rolled poorly on his attacks, hitting only once taking 1 HP off the knight even with a destroyer CCW. The knight in return hit on all 3 attacks resulting in a total of 8 wounds from the destroyer table, killing the wraith knight. My knight then moved on to taking out 2 skimmers full of dark lances, shooting at infantry and pretty much whatever it got n sight, effectively clearing the left flank of the table. With the avenger gatling cannon, it even managed to kill Chris' Archon, Ozzy even with a invul save of 2+. Got to love that gun.

Dominating. The knight take up a lot of points, but as long as it stays alive it delivers a ton of damage and can efficiently grab objectives with the 12" move.
My warlord, Ferrodir 4-Gyros was providing covering fire from one of the buildings for most of the battle. With 30" range on the galvanic rifles and 60" of the arquebuses they were one of the few units in my army that actually had range to hit stuff from turn 1. They delivered some devastating fire early game, but by that marked themselves as a hot target and drained a lot of fire. By the end of the battle, Ferrodir 4-Gyros was the only one left standing, denying the dark eldar slay the warlord.

Fight me? Now why on earth would you do that? I'm just standing here behind this wall calibrating the data blocks for the rest of the army. Move along now!
 As for the ruststalkers and the dragoon they came by far the worst out, not able to deliver any damage at all during the cause of the battle. The dragoon took fire from 3 dark lances turn 1 so little I could do about that, but the ruststalkers I could have played better. I even had them in charge range at one point, but forgot charging them due to all attention being caught up by the amazing things happening around the knight. Dunestrider really helps by adding 3" to any movement, but they took a lot of fire on their way across the board. I'm not quite sure how to play them as there rarely is enough cover to prevent losses until the close combat.

Ready to run. The dark eldar had no plans for moving any closer.
Overall a good and even match. The facing off of the knight and wraith knight was kind of a game turner and we both know the result of their engagement would be defining for the battle. This time the dices was in my favour, and like I said earlier on, the knight carried the army the rest of the battle. No doubt I'm going to keep playing Skitarii, there is not much to not like about them, from gear, to the models to the fluff, but they remain semi-expensive glass cannons. Once I learn to tackle that, I think I'll be able to put them to better use.

The battle is over. Remnants of guardsmen cling to cover and the dark eldar skimmers hide from the knight.
With line breaker, slay the war lord and a bunch of objective, the battle ended 9 - 6 in my favour at turn 6. I played the Skitarii deck and got some of the fun new cards keeping in line with the Skitarii fluff. Until the last turn with line breaker, the score was never more than 1-2 points in difference so I'd say it was a even match.

With the victory on Nest, I captured one sector on the planet from Chris and due to my Relentless Assault campaign rule claimed yet another sector on Tresium. Truly a glorious day for the Imperium and for Omnissiah!

EDIT: As a friend of mine pointed out, I forgot all about the scout move granted by the Sktarii Maniple. That extra 6" would have meant a lot for the vanguard and ruststalkers. I'll make a not of the until next time. 

Objective completed, sector secured. Enemy forces routed, great losses on both sides. Lots of new data to analyse from the engagement. New profile type registered for [Dark + Eldar(?) + Wraith Knight.] Upload started. Estimated processing time H:42M:52S:27.  Permission to return to mechanicum base of operation requested. Ferrodir 4-Gyros out.
 ....Access granted...... Magos is satisfied by the results, return for further personal sensor data analysis.


Tuesday, 12 January 2016

Ruststalkers, Vanguards and 1 year of blogging

More Skitarii done, which concludes my current batch of based and primed models. With this last addition, my Skitarii forces numbers 10 vanguards, 10 rangers, 5 ruststalkers and one dragoon, enough to field on their own without having to bring the knight. I have not yet started on the "start collecting" box, but next up is going to be Cult Mechanicus, taking a break from painting Skitarii now.

One year has passed since I created this blog  and I got to say I am rather proud of myself for keeping it alive through the whole year, even with no more than a post or 2 per month. 40K is a time consuming hobby and during stressful periods, you just got so much time to spend. Here is to another year active on the blog, improvements in painting and more winning.... I hope :) The upcoming new AM codex and a combined AdMech are reasons for excitement, and along with the new codexes, hopefully some new units as well.

With my rather long Christmas holiday drawing to an end I have tried to get as much painting done as possible. This is the result of the last painting frenzy:

 Got to love those transonic blades. Mine are not quite as detailed as the 'Eavy Metal team does them, but hopefully I'll get there in time.


Might have to re-paint this guys some day, not entiiiiierly satisfied.


More special weapons to go around. With the models from the "start collecting" box I'll have 3 of each type to field with 3x 10 man squads.

You will be next, alien and/or heretic and/or chaos spawn and/or other not favourable of the Imperium and/or the Omnissiah and/or the Emperor!

Monday, 11 January 2016

The Sydonian Dragoon - Done

My favourite model to be released in 2015 by far and now I've finally come around to paint him. Wile the model is not really [that] big for a walker, there are a lot of surfaces and details sticking out making this a long lasting painting project. Also, be especially careful not to break the antenna and various cables hanging out, I might have done that. (Ooops)

Too bad they are not characters, I would easily nominate a dragoon my warlord when fielding Skitarii alone.



Scratched paint detail on all the bone coloured chassis. I tried following the instructions from WD 61 to some degree of success, but with more practice I hope to improve my brushwork with the detail brush.

He got a cool cockpit with a lot of instruments boosting Ld of nearby troops.

The ever growing forces of the Red Planet. Omnissiah be praised!

Saturday, 9 January 2016

Kit bashing 30K + 40K

First time in ages I do some proper kit bashing. Today I'm assembling my custom Kataphron Breachers and Destroyers from the original GW kit and FW Vorax Battle-Automatas.

 I really can't find myself to take the tracked servitor models seriously, and no way I am going to field them looking like that. The search for proxy models landed on the Vorax which looks beyond awesome. Too bad battle-automatas is a lost technology from the years of 30K to 40K, so

[DISCLAIMER]: 

My custom Kataphron are in reality servitors hard wired in to to robot bodies, not automatons. Like the original Kataphron, they living and breathing in agonizing pain just like Omnissiah intended.  

 Now with that out of the way, here are the result:

Kataphron Breachers with heavy arc rifle and arc claw. Om nom nom vehicles. Added a few bits and pieces to try make the look more armoured than the Destroyers given the difference in armour save.

Kataphron Destroyers with plasma culverin and phosphor blaster. Less armoured, but more ranged damage output. Heavy infantry beware!

The entire happy family together. Looking forward to painting them.

Also, picked up this little bundle today. More Skitarii incoming! :D

Friday, 8 January 2016

Milestone - playable AdMech

Like the title says, I've finally panted up enough Skitarii to field the basic detachment for them. More to come as I still got a lot of models to paint and I'm picking up the "Start Collecting" box tomorrow for the formation and a even longer backlog of unpainted miniatures. :D 


The painting scheme is based upon the Mars scheme presented in White Dwarf  #61 but with a tad darked red tones to match the rest of my Imperial forces.


 The plan is to field Vanguards and Rangers at a ratio 2:1. Got to love the rad poisoning rule. Also, did I mention the Skitarii infantry is the most detailed models I've ever painted? Feels like an eternity just to paint 5 of them.


 The rangers are cheap for a precise 30" "sniper", but offer little more than the precision shot rule, Hence why I'll focus more on the vanguards.


Wasp stripe pattern on the cables are fun, but wish I was able to get them thinner. More practice needed!

Thursday, 31 December 2015

Corruption spreading

I've been painting my Slaanesh daemons lately and at last the basing is done as well! With 10 daemonettes and a daemon princess, I am still 10 daemonettes short of a playable army but I'm getting there. This first batch was a test run of the colour scheme and basing technique, both of which I think works pretty well. The "corruption spreading-basing" got potential for improvement, but as a fist try I'm satisfied. More to come, next on the list is Skitarii.

Daemon princess with daemonic flight and daemonic weapon

Daemonettes with instrument of chaos

Spreading corruption on stone

Spreading corruption on the ground

Tuesday, 29 December 2015

Hades

Hades is a ageing Malcador 'Infernus' of the 501st recently pulled out of retirement in a dusty storage bunker on the home planet. Though the paint is old and faded, the newly painted slogans are bright and encourages nearby guardsmen safe in the knowledge that wherever the mutant, the heretic or the alien is hiding, Hades' cleansing flames will find them, reducing them to pious ash in a matter of seconds.

Hades is, due to the old and faulty engine of the Malcador class tanks, known for showing up late wile in reserve, and for turning in early wile finally on the table. It is almost like the enemy don't like its presence. Emperor preserves!


UPDATE!
Hades was recently featured on Faeit 212, thanks Natfka!
http://natfka.blogspot.de/2016/01/whats-on-your-table-malcador-tank.html

Thursday, 5 November 2015

A Prison for Gods - Part 4 - New Commander



As things are not going well for the Imperial faction, a new commander have been brought in to oversee and lead the 501st Foreign Legion. To make sure the force stay on the righteous path, true to the Emperor, the Commissariat found it necessary to oversee the campaign personally.

Introducing Lord Commissar Maxine Fabii


Following the Mothballed crisis mission (of which we lost badly), each warlord taking part (I was using a proxy for Maxine as she was not painted up yet) got to choose one fixed warlord trait that stick to the character. As the imperial seam to lack any strategic plan to date, it was fitting choosing the Grand Strategist trait from the AM codex. Let's turn this ship around!


Skulls! Friend or foe, she shoots both if the Emperor demand it.



Why yes, of corse she does cause fear! 

Monday, 19 October 2015

Chimera rush

Playing a armoured fist army list have been a long goal of mine, and with the recent completion of 3 more chimeras that day is dragging ever closer! :)


I've had these 3 standing on the shelve for an eternity and it was about time they got some proper colours. They are all second hand so not the best of assembly jobs all over but good enough for a cheap tank you aim at having lots of.


I focused quite a bit on weathered camouflage and got to say I like the result a lot better than factory crisp colour. Ought have to re-paint all my tanks now using this technique.


New and old, the old looks like it is screaming in comparison. 


Finding the balance of what is realistic and what is too much is hard when it comes to mud and dirt. I got a large picture book of WWI pictures I use as a reference, imagining my regiment fight on a distant planet with similar climate as the wet winter months of 1916/1917 France. I also tried to simulate sot forming around the exhaust vents but I guess I'm not right "there" yet with that effect.


Also, attempt at glass! Mud mud mud~


Chimeras summoning chaos... or waiting for the wash to dry.

Saturday, 12 September 2015

A Prison for Gods - Part 3 - First blood

The air field control tower, main objective

The battle was relentless, the marines came hammering down, having brought with them more artillery than you usually see in a whole battle sector to this one battle. The engagement started with drop pods raining from the skies, releasing squadrons armed with flamer weaponry taking out about a third of the sentinels manpower before they could fire a single shot. The drop pods was also accompanied by land speeders on the flank engaging on the single chimera. The drop infantry was eventually driven off, but at terrible expense. Both the drop pods, still loaded with fuel and ammunition blew up with maximum effect taking out even more of the defenders. The sentries had held the line for the initial assault, but there were more to come.

Reserves finally made it on to the battle field, but to little avail. The marines' anti air weaponry picked the loyalist birds out of the skies one by one before they could do any real damage. The valkyrie managed to disembark the grenadiers before going down, reinforcing the breaking flank. The grenadiers were then in turn countered by yet another drop pod with 2 tactical squads, taking out the grenadiers and most of the remaining forces on the flank. With the artillery pounding again and again the air field strong point, ignoring the covers saves guardsmen cling on to stay alive, the garrisoning forces of once 90 strong, only remnants were left. Even the mighty knight fell victim to the pounding artillery and was finished off by a rouge gunship. The Adeptus Mechanicus will not take this lightly. Emilia Faust too were severely wounded to the continuous shelling and only barely made it off the field with the help of a platoon commander, the only living member left of the platoon. In the end the enemy forces did not manage to take out the control tower, but having sustained severe losses and failed to prevent the enemy in taking tactical important objectives, there was nothing left to do but to fall back and regroup in the adjacent sector.


The battle ended 17 - 8 in favour of the Blood Angles.